Follow me on Twitch/Twitter! Rank1HandKami/@R1HKami
Recent Post Activity
Fox - 20XX
Shiek - TU-TUXX
Marth - 20BC
Jigglypuff - 20ZZ
Peach - 20(.)(.)
Captain Falcon - 20GX
Ice Climbers - 2020
Dr. Mario - 20Rx
Pikachu - 20chu
Samus - 2388
Ganondorf - 20$$
Yoshi - 20eggseggs
Zelda - 20DB
Roy - 20OurBoy
Mewtwo - 20WoopWoop
Game and Watch - 2DXX
Ness - 199X
Bowser - Bowser - 20koopa
Kirby - 20XXX nsfw
My Clipboard is so sick and tired of these eight character codes replacing my important copy pastas
- MeleeNetplayLegend 2017
This is a desktop application that I've been working on with the goal of making using Dolphin on SmashLadder smoother than a cup of lightning in the morning for breakfast.
WHAT DOES IT DO FOR YOU?
- Host Lobbies, Join Lobbies
- Manage Host Codes
- Report Matches Automatically
- Download New Versions of Dolphin
- Quick Host / Join buttons for convenience straight from the system tray
- Record actions per minute and other match statistics
Managing Hosting / Joining
Ever get weary of copying and pasting host codes when you start a match? This application has got the solution for you!
Not on Smashladder at the moment? Pfft a toxic person scared me from ever going back too! Host or Join straight from your notification bar! No more opening dolphin and navigating the menus to get to that sweet melee!
Friendly Match Reporting / Detailed Match Stats
You know you've wanted to see just how many times Michael41000 4 stocked you! Now you can! The launcher can automatically upload stock counts, report ranked matches, and record your apm! Even your costume color!
Downloading Dolphin for you!
I know I hate downloading things, what if a download can download things for you?!
All that and more is coming! Don't be afraid to help beta test this application. There's a lot more work to do with it, but the more people that use it and give feedback the more complete it can become.
This is for Melee Users Only. This will not work for Project M. If you have are having issues running this build at full speed, we recommend you continue to use the legacy builds of 5.0-321 (recommended) or 4.0-7840 (if you cannot run either).
Windows / Mac / Linux 5.7:
Why the new build?
Through many facets of testing in the Melee Community, contributors such as Truck, Dan Salvato, and Kadano, along with all the top players who use Netplay, all have come to the conclusion, that this build has been the most reliable in terms of Netplay Stability. This build provides less input delay than previous builds and allows users to play people from further regions with lesser lag than before (note: cannot guarantee stability. Your results may vary). For more information about Faster Melee and its testing community, please check out their homepage at http://fastermelee.net/.
Changes from 4.4 - > FM5
1. Polling Code Fixed
Polling was miscalculated back in 4.4 and was a source for a lot issues. Detailed explanation found Here.
2. Ishiiruka Dolphin Build Updated
A lot more stability and tons of upgrades. Some of the biggest improvements are 24bit color, updated libUSB, Vulkan backend support, and other graphical fixes (including the garbled 20xx Debug Menu). The libUSB is pretty big for people who had issues with USB 3.0 backwards compatibility or issues with their USB firmware in general.
You can also now right click a game and select "Host with Netplay" and default buffer is now 8.
3. Updated PAL Support
4. Reduced Audio lag by ~35ms
5. Netplay Safe Kill Music is Fully Functional
Explained more at the end of this guide. (Made Possible by UnclePunch!)
6. Updated Stage Lag Reduction Codes
7. KO Star indicates the winner of the last match
8. Kirby Air Ride Support!
Do I Need A New Melee ISO?
No, you do not.
Do I Need To Enable any Gecko or AR Settings?
No. The build comes prepackaged with the required settings already selected for you. You just need to plug and play.
What is different with this build from what I already downloaded on the Faster Melee Discord Server?
The builds are identical (FM5 = v5.0.3)
Can I play on a different monitor besides the primary monitor?
Yes you can. Instructions at the bottom of this guide.
You will need:
Super Smash Bros Melee (v1.02) NTSC ISO (You have to obtain this yourself. It is prohibited to ask on this site).
SmashLadder FM5.7 Build (From the Download Above)
Extract Dolphin into its own folder:
If you receive this error, Download this Pack, install it, then try restarting dolphin again:
Find your list of ISOs by double clicking on the main screen ~OR~ by going to Config > Paths > Add and selecting the FOLDER / Directory where you store your ISOs:
You may also notice that under Other, Show NetPlay Ping and Show NetPlay Messages are toggled on. This is a new feature that shows the netplay chat/buffer/ping in game and may be toggled off if you so desire.
As For Controllers, the layout of how Controllers work are a bit different. Check out the Controller Guide for more information. If you are NOT using the official or 4 port gamecube adapter, you will have to remap your controls. Please follow the Controller Guide for guidance.
For setting up Netplay: Click Here
FM5.7 Netplay Safe Kill Music Code
As mentioned above, the Netplay Safe Kill Music Code is now functional but has changed a bit. In order for this to work, you HAVE to have either Game Music ON or Game Music OFF for it to work. You CANNOT have both selected or neither selected. These codes are found: Right Click your Melee ISO in dolphin > Properties > Gecko Codes:
Dolphin will still report a false positive desync if you have different codes checked but most likely, you can ignore it.
Super Thanks to UnclePunch for coming up with this fix!
Playing With Multiple Monitors?
Dolphin defaults by emulating on your primary monitor. If you have a dual monitor setup and wish to not play on your primary monitor, then there is a way around this. Go to Graphics > General and Select Render to Main Window:
You will be able to use Dolphin in full screen on the monitor you selected by dragging the Main Dolphin window to the desired monitor.
This guide will explain how to convert a 1.00/1.01 to 1.02 for netplay or any other reasons. To do this, you require the following things:
- WinMD5 (or any other program you use to compute MD5s for a file)
- xDelta (or MultiPatch if you're on Mac)
- Melee 1.00/1.01 (dump it or find an ISO, not allowed to link. Here is a guide on how to dump games including Wii games however)
Once you have all 3 ready, let's begin.
- Open up WinMD5 or any program to find the MD5 and locate your Melee ISO and then compute the MD5.
- Check if it matches up with the following:
- If it's 1.02, you're good to go. You don't need this guide! Just play. If it's 1.00 or 1.01, you will need to follow the rest of the guide.
- Go here and download the xDelta patch for your version. If you need a different mirror, please message me.
- Open up xDeltaUI and set "Patch" to the patch you downloaded from MEGA, set "Source File" to your Melee ISO, and set "Output" to whatever you want to call the ISO or GCM.
- Press "Patch", and you should have your ISO! Report any issues you may have to me. If you need further help, message me.
Adapters that do not use Dolphin's Native Support will have additional input lag and be less accurate with analog controls.
With Dolphin 5.0-321, if you are not using the official Wii U adapter or the 4 port mayflash, you WILL have to reconfigure and remap your controller.
Depending on the adapter you have, depends on what support you will have to use in dolphin. Please match your adapter with what is below:
Using Dolphin's Native Support
If you have the official Nintendo Wii U adapter or the 4 port Mayflash adapter, then you can utilize Dolphin's native support for these adapters (Direct Connect). The Direct Connect feature has 0 input lag and is 100% accurate to a console. Always use this if you can. While using Direct Connect, Dolphin configure the controller to match console automatically. This being said, you should not use the GC Pad Settings and changing the settings there will not affect your controller while Direct Connect is on.
*Uninstall the vJoy driver if you have it installed. Only applies if you have installed vJoy in the past.
*If using the Mayflash adapter, set it to Wii U mode. Do not try to use PC Mode.
1. Download and open Zadig.
2. Open the options menu and click "List All Devices".
3. Select WUP-028 in the pulldown menu, and ensure the USB ID is 057E 0337. If you do not see this then try plugging the adapter (specifically the black USB cord) into a different USB port.
4. Select WinUSB on the right column then click Replace Driver and select Yes to modify the system driver.
5. Open Dolphin > Controllers. For Port 1, in the dropdown menu, select GameCube Adapter For Wii U and to verify that it works, click configure and make sure Direct Connect is selected and the adapter is detected:
(Quick Note: If you want rumble on and are using the Mayflash 4 port adapter, then you have to plug in BOTH USBs. The Official WiiU only needs one to activate rumble)
6. YOU CANNOT CONFIGURE DIRECT CONNECT LIKE OTHER ADAPTERS.
The inputs will work as intended. Just start the game emulation to test.
7. If you're adapter is NOT being detected, make sure you close all other instances of dolphin and restart 5.0-321.
Using Different Adapters that are Incompatible with Native Support
With most adapters, you do not need any drivers. They are simply plug and play unless you want rumble.
Configuring a controller in the GC Pad Settings
First Open Dolphin > Controllers, for port 1, Select Standard Controller in the dropdown then click configure:
From here, you will have to remap your controller. Here is an example ideal setup of a controller:
Use DInput. The 0 denotes the port; 0 is port 1, 1 is port 2, ect. Make sure it says GamePad and not keyboard.
The buttons are easy to set up. You just click the gray box then press the corresponding button on the controller. Button threshold does nothing.
For the sticks, you do the same thing.
You want to set the radius to 100. It is probably one of the biggest mistakes people make. It defaults to 70, and it is noticeable in game if your radius is too low. Sometimes you will walk instead of run or be unable to do cstick attacks or smash attacks in general. A real gc controller has a radius between 90 and 100.
For dead zone, you want to set it as low as possible before the square in the stick box turns red when idle. If it is red when idle, that means your stick is "moving" when you don't want it to. Just decrease it until the square turns red when you aren't touching it.
You want L/R to be set to a button and L/R-Analog to be set to an axis. The L/R is the "click" of the shoulder button, or the hard press. That is why it is a button. If you keep getting axis when trying to get the button, try holding in the shoulders before you click the gray box and then try to get just the click. Alternatively, just right click the gray box and manually set it by clearing, then clicking on the correct button, then hitting the select button.
The L/R-Analog is your light press. That is why you want an axis. Ensure that what is next to "axis" has symmetry; mine say Xr-+ and Yr-+. They are the same except one is X (left) and one is Y (right).
Threshold is that gray bar you see a little bit past the middle of the box below the the threshold option. You set the line to the max distance the red goes when you push in the triggers. 80-90 is about accurate but it doesn't make too much of a difference so you shouldn't worry too much about it.
Background input is really nice because it lets you use your controller when Dolphin isn't in focus, or it isn't selected. I prefer to have it on.
Iterative input just goes through a setup for you. Don't worry about it.
Profiles can be nice, they let you save a configuration which you can send to people, or you can use them to swap between different types of controllers that need different settings.
If you installed Zadig on the wrong device and your device/controller will not work (Non Official Wii U Adapters/Mayflash 4port adapters (Wii U Mode) only):
This is a pretty simple fix. You will need to search (Windows only) for Device Manager and open that up. Navigate to the bottom where it lists Universal Serial Bus Devices. Press the arrow to list the input devices (usually Dinput). Right Click > Properties > Driver > Uninstall. MAKE SURE the Delete The Driver Software From This Device box is CHECKED. Once you're done, unplug and replug your adapter. Open up dolphin, and remap your controller. Please follow the Controller Guide for more info on this and how to remap your controller:
Dear, creators of smash ladder
Without you I would've never been able of doing my dream of playing in a smash bros. tournament and I think I'll meet tons of new people to get better at the game.I hope to be beating all you guys on the 3ds and ssf2
Check out my recent upload's
Tryout for Frame 0!
Why you should join us:
Crew members that have a passion for Smash Bros. and a desire to get better at the game and their characters!
A family-like environment where we do not judge or discriminate whoever you are.
A competitive atmosphere where we'll help each other improve at the game and discover new things!
We want to improve
Frequent crew battles
Mock crew battles
Weekly tournaments that will contribute to our crew power rankings
We play doubles a lot
We play casuals, with customs, equipment, and items
We have a very fun environment
What we are looking for within a member:
> A competitive player that has the desire to improve, like us!
> A player who knows the game and how to play it well.
> A fairly active player of Smash for Wii U
> A positive and friendly vibe.
> One who will never give up!
heyoooo, I'm back. I haven't been on much due to vacation and my Wii U being repaired (took em like 2 months to get their shit straight) so ye :V
for Wii U, there were 2 locals, of which i placed 9th/30 something and 9th/42. #top8curse
for Melee, I barely made it out of pools, but only because someone had to leave. needless to say, I got 13th/28. yay
I'm also, like, starting to overcome the mid level player phase and slowly turning into a good player. Just need to figure out mentality and keeping my focus during a match. but things are going great nevertheless.
that being said, I've decided as my final main switch to be toon link and sheik. BUT THIS TIME FOR REAL. Except if it's really necessary, but they both perfectly suit me, for now at least.
alas, school will soon be starting for me again... yay. x_x needless to say, I'll be on a lot less. (get it? needles? :D)
well then. thanks for reading. or for just flying over the text and seeing what it says at the end. o-o cya
This is a document designed to help one troubleshoot Internet issues. Internet routing is complicated and frequently, there's very little you can do to solve problems with connections. We will go over the technical reasons why you might be experiencing lag and what you might do at any point to troubleshoot. If you feel your issues may be computer-related, please check out the sister guide.
First and simplest to troubleshoot is bandwidth. This is typically the basis upon which connections are marketed. They are marketed as having 50Mbps speeds etc. Bandwidth is completely separate from latency and other connection metrics. As such, the only way bandwidth could cause "lag" is by not having enough or by other users overwhelming the network with packets.
Fortunately, this is very simple to compute. A single controller state poll packet for Dolphin composes 96 bits at the time of writing or 12 bytes. Even if we assume the worst case scenario, that every buffer is filled every frame (which is not how it actually works, it ends up being more efficient than this), that means that at 30 buffer, you'd be exchanging about 42KB/s of bandwidth. 21KB/s of bandwidth for downstream and 21KB/s of bandwidth for upstream. As you can see, you do not need much bandwidth whatsoever to play. A 1Mbps connection is equivalent to 125KB/s.
However, if somebody else is saturating the bandwidth of your connection (such as watching Netflix, Netflix is brutal on bandwidth), you may not have bandwidth available or the packet traffic on the network may be such that it takes extra time for your game packets to get through the network, increasing latency. These are the only conditions on the bandwidth side that will be relevant to you.
If someone else is saturating the bandwidth, your options consist of:
- Implement bandwidth-limiting on others on your network. This can be done with many routers.
- Increase the priority of your own packets through Quality of Service (QoS).
In general you must have access to the networking hardware in order to implement these changes, so you are out of luck if you're on a college connection or something like that. The best you can do there is complain to the network techs at school.
Secondly, we'll look at packet loss. This is a complex metric to measure but it is likely to cause latency. The reason for this is that like Transmission Control Protocol (TCP), Dolphin uses a layer over User Datagram Protocol (UDP) to get reliable, ordered delivery of packets. This means that when you hit up and then right, your opponent will always see them in that order and if the packets arrive at all, you can guarantee that up and right presses were the presses that you sent.
When a packet is not delivered to the other person and acknowledged in a timely manner, TCP (and this UDP layer) will go into recovery mode. If the packet loss is high, it could take 10 packets being sent out before the other player gets them. This will mean significant latency spikes as the average time for arrival is quite different depending on how frequently packets make it through on the first try.
Packet loss is generally a property of routing rather than of a connection itself. This will require a brief introduction to how the Internet fundamentally works.
When your machine sends a packet, it doesn't simply arrive at the destination. The Internet is a redundant web of computers all sending traffic from one to another. When your packet leaves your computer, it hits your router (also a computer), which hits your modem (also a computer), which hits your ISP on their computers, gets sent internally through the ISP until it reaches a backbone, and then it proceeds between backbones until it finds the one that the other person's ISP leases bandwidth from, continues down and through to the ISP's local network, down to the other player. As you can tell, this is a lot "hopping" that happens to a packet after it leaves your computer.
At all points, the computer must choose where to send the packet to get it "closer" to the destination. Every single packet may make a different journey to the destination, although in practice, routes are frequently cached for performance reasons. Any performance metric may be used in the decision to route a packet a specific way.
As such, it's difficult to troubleshoot if there is packet loss and it's not coming from you. You can troubleshoot your own network and you should do this first before calling your ISP.
- If you can, try connecting directly to your modem. See if the situation improves.
- If you can, try swapping out your networking cables for new cables. See if the situation improves.
- If you use wireless, don't use wireless. Wireless introduces unrecoverable overhead even without packet loss and it may introduce packet loss as well, depending on how crowded the signal spectrum is.
- Check the backbones (if you live outside the United States, you'll have to find an alternative elsewhere) to ensure that there aren't more general problems with Internet routing at the moment. If the backbones are suffering packet loss, there's no hope of obtaining good metrics.
In particular, you'll be looking at the current index, average response time, and average packet loss metrics. A current index of 95+ probably means that the backbones are fine. An average response time of 10-35 is expected and ideally the average packet loss should be 0%. You can start to expect major problems around even 5-10% average packet loss. The further away from the ideal numbers these are, the more significant problems you can expect.
If you have done these things and you are still experiencing packet loss, you might use something like the tracert tool on Windows to see specifically where packet loss is happening. This will be useful information when talking with your ISP. If the packet loss is not being produced by your local network, complaining to someone is your only option.
Lastly, we have latency. This is typically referred to as "ping." It's very difficult to address ping because frequently, the ping is simply a function of routing only. There are very few circumstances where you can exert control over latency.
Pings also have a connection metric known as "jitter," which in this context refers to the deviation of ping. A connection that has a latency of 50ms with a 10ms jitter would appear as 40ms-60ms. The vast majority of connections do not have more than 15ms jitter, so if you see pings spiking that way, typically there is something more significant at hand. Either packet loss or a local computing resource issue that looks like a ping issue.
The ping display in Dolphin is somewhat unreliable in that it may show ping spikes for simply lacking the local resources (i.e. CPU) to run Dolphin smoothly.
The steps for improving latency look very much like packet loss. If none of those solve the problem, the problem is either not latency at all or the problem is not solvable. There is almost no direct control you can exert over latency assuming that latency is the problem in the first place.
If you can figure out a common underlying issue, for example you only lag badly to AT&T customers, you can call your ISP and report that information. It's not likely to lead to much but if they don't know there's a problem in the first place, there's 0% chance of getting help. Most people just assume these things are normal and that the Internet sucks and do not call to report these things.
Can't connect at all
If you cannot connect to your opponent or vice-versa, it's likely that there's a software or hardware firewall in the way.
Dolphin contains code that typically punches through router firewalls and allows people to connect to you even if the router isn't set up to do so. It's also very uncommon in the US for ISPs to implement a firewall on their end. There are cases where this will happen and if so, there's not much you can do but complain.
If you use Windows 8.1 or Windows 10, this is how you add or edit the firewall exception for Dolphin. You'll want inbound/outbound capability.
If you use Windows 7, this is how you add or edit the firewall exception for Dolphin. You'll want inbound/outbound capability.
How to Properly Main Dr. Mario in Competitive Project M for the Nintendo Wii Uds XL XL XXX___ (5 easy steps, not clickbait!!!11!!!1!)Blog Post
Yo what's good Youtube, it's ya boi, xXiSlower_Xx, and today, I'm going to be teaching you how to properly main Dr. Mario in competitive Project M for the Nintendo Wii Uds XL XL XXX___.
Repeat step 1 16 times before continuing to step 2.
Dash then hop then nair.
Grab then up throw.
Pause then hold right trigger and left trigger and a and start.
Then you win the end.
Thanks for watching, if you enjoyed the video make sure you SMASH that like button, leave a comment on what you want to see next tutorial, and subscribe today.
I main Dr. Mario and I'm also 4 years old,