Zelda & Palutena are so great :)
Zelda - utilize kill options: dash attack, f tilt, back throw, up throw, f smash, din’s, farore’s, phantom knight, dair, LK, up air. I’ve been taking advantage of dair > farore’s. Patience really impact how often I land LK. Work on castling. Try to 2 frame with down tile. Shadow with nair. Be more careful with Nayru’s and Farore’s. Work on spacing. While I have Phantom Knight out, running up and grabbing an opponent (in the corner) in shield is a great option. I’m doing a great job offstage, I think going for LKs offstage could be extremely rewarding. Options against Inkling roller: Shield, Nayru’s, Phantom Knight, short hop LK, Fsmash, (Jab?). When Inkling recovers high with Up B, trace them, fast fall and up air below them. PRACTICE: Combo, Castling, Din’s Fire, 2-Framing, & Edge Cancelling.
Palutena - Take advantage of inv frames on dash attack & bair. Grab more. Down throw leads to nair combos, back throw kills. Take advantage of nair! Chase down people with Up Air and mix it up with explosive flame. I’m using explosive flame really well to juggle. I’m pretty solid at spiking with her. Auto-reticle is niche but I should learn to use it. Kill options: I kill of the top a lot mixing between up air & explosive flame, ftilt at ledge, dair, hard read smashes. Eventually I’ll learn how to style with teleport. Slip has really cool momentum shenanigans. IMPORTANT: I need to improve my combo game with Palutena.