I suck at traditional fighters. For the longest time, I couldn’t comprehend how the controller inputs would work or how the neutral game played out. Smash appealed to me because it was familiar in gameplay, focusing on the platform genre as a backbone to the mechanics. When Snake and Sonic were added to the roster in Brawl, many people exclaimed how characters like Ryu could work in Smash. Despite that, Sakurai went then on record and said that he didn’t see him working because he was from a fighting game already. Then, Smash 4 had DLC, and what do you know, Ryu is in it, almost functioning exactly like he did in Street Fighter.
I find the inclusion of Ryu and his moveset in Smash 4 very interesting. I see it as helping both Smashers and traditional fighter fans learn each other's games while still allowing them to feel comfortable playing Smash using Ryu. His specials can be played out normally in Smash like any other character, allowing common fans to still enjoy his moveset; however, on the Custom Move input screen, it shows off that Ryu can do stronger versions of his specials with the same input methods as in his original game.
Smashers were quite baffled on how to execute this difficult tech skill.